Job Description
Job Description: Lead Environment Artist - Outsourcing & Co-Dev
Department: Art
~ The Studio
Compulsion Games is a first-party game studio and a subsidiary of Microsoft’s Xbox Game Studios, located in Montreal, Canada.
Founded by industry veterans, we have a human-first culture where we trust and respect each other, with shared love and passion for our craft. Our games have won praise for their art, music, world-building, and engaging narratives. We are devoted to building experiences that feel unique and handcrafted and our programming team is here to make sure our content creators and designers are as creative as they can be.
We aim to create characters with compelling, human flaws and narratives that explore heavy themes with care and empathy. Our storytelling typically has a healthy dose of darkness and comedy thrown in for good measure.
We recently unveiled South Of Midnight, our upcoming third-person action-adventure game set in the American Deep South.
See the Trailer here!
~ Our Culture
Compulsion Games is a quality-led studio with a humble team that enjoys experimenting with an artistic approach to making games. We like to hire people who are drawn to our core values of trust, autonomy, harmony, and craftsmanship and share our vision of a studio built around them. As a team, we do not want to grow too big in order to stay true to these values as they don’t scale well.
Our team is passionately committed to both diversity and accessibility, core values throughout the Xbox Game Studios group. Therefore, a core part of our hiring process is ensuring new hires are well-aligned in order to build a harmonious team and company. We care deeply about our team and their well-being, so you’d be joining a close-knit group of creative people.
Job description
The Lead Environment Artist - Outsourcing and Co-Dev will be responsible for managing our Environment Outsourcing Partners and Co-Dev Partners.
Responsibilities
- Be a key point of contact for everyone in the outsourcing teams and co-dev teams, for all matters environment art.
- Partner with our Art Director, Lead Environment Artist, and Production team to ensure that our external partners are delivering content that is aligned with artistic vision, at the right quality standards and respecting timelines.
- Act as a coach to the team's environment artists with a focus on our external partners. Proactively communicate on best practices, technical and artistic constraints. Help steer decisions and provide guidance.
- Strong experience in Environment Art/ Level Art, with understanding of staging, lighting, pacing and composition.
- Review and integrate outsourcing content and co-dev content.
- Provide expertise regarding pipelines associated with level construction, in collaboration with design and narrative.
- Work with the Level Design Director and Narrative Director to ensure that level design, narrative and environment art act in harmony across the project.
- Anticipate, help de-risk and provide solutions for environmental art potential issues.
Qualifications
- 5+ years of experience as an environment artist or level artist
- Experience in managing outsourcing and/or co-dev teams
- Experience in team leadership and/or mentorship.
- Autonomous and able to positively take feedback.
- Experience working with computer graphics software (Maya / Zbrush / Photoshop).
- Experience in Unreal Engine
This is a full-time position, with full salary and studio benefits based in our new Downtown location, by Atwater Metro station. Since Covid-19, we have permanently shifted the studio to a hybrid, or full-time remote working setup for employees, provided you are already based in or willing to relocate to Canada. Remote positions outside of Montreal (but within Canada) will be considered for highly qualified candidates.
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